Aquire / Risk


Special Powers for Aquire is a set of cards that each player gets at the begining of play. Each card offers a different ability during the game.

World Dominion introduces 44 new territory cards that replace the standard RISK cards. Except when superseded by these rules or by text on the new cards, follow the standard rules of play for RISK.

Cold Cash Risk is an unholy merger of RISK and Acquire. You play it on a RISK board using rules from both Acquire and RISK. Players assume the role of stockholders in globe spanning companies. The corporations control armies and territories and operate independently of the players.

 

Variant Includes:
Rules for three variants
20 Special Powers Cards
44 World Dominion Cards

These variants require Risk and/or Aquire to play.

$10.00